MY NAME IS JORIS, I AM DESIGNER IN THE INDUSTRY FOR 13 YEARS.

I have worked on various AAA/AA projects in different types of studios

for more information please contact me :

VIDEO GAME EXPERIENCES

VIDEO GAME EXPERIENCES

Director Level Designer

  • Direction of level design for a narrative / Action Adventure game (Pathing, Layout, Encounter, etc.)"

  • Direction of some aspects of game design (Exotic Gameplay, Companion, Puzzle, etc.).

  • Work closely with narrative designers to create a narrative that synergizes with gameplay.

  • Direct management of 8 Level Designers, and indirect management of 5 Designer/tech.

  • Coordination work with all departments for the realization of all narrative moments.

  • Management.

  • Planning / budget / Jira.

Projet : Unknown 9: Awakening

2020 - Now

Director Level Designer

  • Direction of level design for a narrative / Action Adventure game (Pathing, Layout, Encounter, etc.)"

  • Direction of some aspects of game design (Exotic Gameplay, Companion, Puzzle, etc.).

  • Work closely with narrative designers to create a narrative that synergizes with gameplay.

  • Direct management of 8 Level Designers, and indirect management of 5 Designer/tech.

  • Coordination work with all departments for the realization of all narrative moments.

  • Management.

  • Planning / budget / Jira.

Projet : Unknown 9: Awakening

2020 - Now

Co Creative Director & Design Director

With a small team of veterans, we are working on a AA fast-paced shooter / rogue lite / strategic.

  • Definition of the pillars of the ADN of the product (message of the experience, player fantasy, setting, Lords, etc.).

  • Definition of the direction of the game (USP, Genre, Gameplay Goals, Gameplay Pillards, high level core loop, etc.)

  • work on the scoping and business plan of the game (production pipeline, first roadmap, market position, competition assessment, key risks, estimation of the production cost according to the different production phases)

  • Creation of various presentation documents.

2023 - Now

Co Creative Director & Design Director

With a small team of veterans, we are working on a AA fast-paced shooter / rogue lite / strategic.

  • Definition of the pillars of the ADN of the product (message of the experience, player fantasy, setting, Lords, etc.).

  • Definition of the direction of the game (USP, Genre, Gameplay Goals, Gameplay Pillards, high level core loop, etc.)

  • work on the scoping and business plan of the game (production pipeline, first roadmap, market position, competition assessment, key risks, estimation of the production cost according to the different production phases)

  • Creation of various presentation documents.

2023 - Now

Principal Designer

  • Principal Designer in a small team with the objective of conceptualizing and implementing the «endgame».

  • Definition of the vision for the «Endgame» design (with Director and GD).

  • Definition of the ingredients and metric for the «End Game» levels.

  • production of the «End Game» content

  • Management.

  • Planning / budget / Jira

Projet : Gotham Knights

2019 - 2020

Principal Designer

  • Principal Designer in a small team with the objective of conceptualizing and implementing the «endgame».

  • Definition of the vision for the «Endgame» design (with Director and GD).

  • Definition of the ingredients and metric for the «End Game» levels.

  • production of the «End Game» content

  • Management.

  • Planning / budget / Jira

Projet : Gotham Knights

2019 - 2020

Senior Level Designer

  • work with the Game Director on High Level Design for the GEARS 5 DLC (narrative, mission structure,gameplay focus, etc.)

  • Creating multiple levels for the games from conception to debugging.

  • Scripting levels: encounters, narrative, mission flow, Pathing.

  • Design & prototyping gameplay mechanics and moments.

  • Collaborate with leads of all departments.

  • Mentoring junior level designers.

Projet : Rainbow 6 Outbreak / GEARS 5 / GEARS DLC

2017 - 2019

Senior Level Designer

  • Working on : Multiple projects.

  • Creation of original games pitch.

  • Creation of high level game design and game mecanic.

  • Creation of the core gameplay.

Senior Level Designer

  • work with the Game Director on High Level Design for the GEARS 5 DLC (narrative, mission structure,gameplay focus, etc.)

  • Creating multiple levels for the games from conception to debugging.

  • Scripting levels: encounters, narrative, mission flow, Pathing.

  • Design & prototyping gameplay mechanics and moments.

  • Collaborate with leads of all departments.

  • Mentoring junior level designers.

Projet : Rainbow 6 Outbreak / GEARS 5 / GEARS DLC

Senior Level Designer

  • Working on : Multiple projects.

  • Creation of original games pitch.

  • Creation of high level game design and game mecanic.

  • Creation of the core gameplay.

2017 - 2019

Associate LEAD Level Designer

  • Lead Level Designer assistant ( Prototypage / pré production /production)

  • Scoping for the level design

  • Design LD Macro « pathing Macro, Rational level design, gabarit définitions, Macro level disign bloking, ETC. »

  • training new Level Designer

  • Design and Level blocking of 5 Layout/Quest

  • Scripting Of 3 Quests.

  • tech LD / Blueprint support

Projet : CALL OF Cthulhu

2015 - 2017

Associate LEAD Level Designer

  • Lead Level Designer assistant ( Prototypage / pré production /production)

  • Scoping for the level design

  • Design LD Macro « pathing Macro, Rational level design, gabarit définitions, Macro level disign bloking, ETC. »

  • training new Level Designer

  • Design and Level blocking of 5 Layout/Quest

  • Scripting Of 3 Quests.

  • tech LD / Blueprint support

Projet : CALL OF Cthulhu

2015 - 2017

Level / Qest Designer

  • Paper design Train Hideout Missions.

  • Scripting Train Hideout Missions.

  • Creation of tools for managing the mechanics with the trains, for the level designer (in collaboration with the programmers)

Projet : ASSASSIN’S CREED SYNDICATE

2015 - 2015

Level / Qest Designer

  • Paper design Train Hideout Missions.

  • Scripting Train Hideout Missions.

  • Creation of tools for managing the mechanics with the trains, for the level designer (in collaboration with the programmers)

Projet : ASSASSIN’S CREED SYNDICATE

2015 - 2015

Level Designer / Cinematic Artist

  • Level Designer :
    Design - Layout - Scripting - polish.

  • Cinematic Artist :
    Creation of all Real time cinematics in game.

Projet : Styx - MASTER OF SHADOWS

2013 - 2014

2013 - 2014

Level Designer / Cinematic Artist

  • Level Designer :
    Design - Layout - Scripting - polish.

  • Cinematic Artist :
    Creation of all Real time cinematics in game.

Projet : Styx - MASTER OF SHADOWS

Designer

  • Creation of 10 game concepts using augmented reality and Emox.

  • Writing a state of the art on team robotics.

  • Analysis of gameplay mechanics, balancing and pacing.

2012 - 2013

Designer

  • Creation of 10 game concepts using augmented reality and Emox.

  • Writing a state of the art on team robotics.

  • Analysis of gameplay mechanics, balancing and pacing.

2012 - 2013

OTHER EXPERIENCES

OTHER EXPERIENCES

Graphics designer / Web designer / UX Designer / Dev Web Front

Fev. 2011 – Sept. 2012

Work for Com 75, Publicis, Babel, ETC.

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DA / Graphics designer – Main Festival –

Dec. 2009 – Sept. 2010

Conception / Réalisation identité visuel/charte graphique
Direction artistique sur des opérations 360° (Print, web, IRL…)

Photographer -Grand Angle Studio-

Apr. 2008 – Sept. 2011

Shooting Opera, event, packaging, model, ETC

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Ingenieur reseaux – Lafarge –

Fev. 2007 – Sept. 2008

maintenance du réseau national de Lafarge France (plus de 3000 postes) et la mise en place de l’architecture réseaux de deux nouveaux sites.